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Old September 10th, 2006, 08:46 AM   #1
SkullCap
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Join Date: May 2001
Location: In the divine Divinity's service.
Age: 44
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Static Rewards - DDO

There are several multi-part story arcs, quests or missions (which ever you want to call them) that always give the same list of rewards. Here are the current lists.

WATERWORKS

Interogator's Shield
Shield Bonus: 3
Shield Type: Large
Damage Reduction: 2
Armor Check penalty: -2
Stats: 1D6 + 1, Bludgeon, Magic
(+1 enhancement bonus)
(Intimidate +3)

Bloodletter's Knife
1d4 + 1, pierce, magic
(+1 enhancement bonus)
(Slicing) = can cause target to bleed

Gnashtooth Sickle
1d6 + 1, slash, magic
(+1 enhancement bonus)
(Stench) Slows target's movement on hit

Guardkiller Bow
1d8 + 1 magic
(+1 enhancement bonus)
(lesser human bane) 1d6 damage extra to human targets

Melt Wood Staff
1d6 + 1, bludgeon, magic
(+1 enhancement bonus)
(3 per day casts of Melf's Acid Arrow at caster level 3)

Pastemaker
1d10 + 1, bludgeon, magic
(+1 enhancement bonus)
(Intimidate +3)
(Bluff +3)

Gloves of Deceit
(Bluff +5)

Graskitch's Skullcap
(Will Save +2)
(Wisdom +1)

Lost Docent of the Mastermind
(+1 enhancement bonus)
(Lesser Axeblock) = 3 DR from slashing weapons

Moss Weave Cloak
(Fortitude Save +2)
(Constitution +1)

Sludge Fin Boots
(Swim +5)

Tunnelworm's Champion Belt
(lesser cold resistance) = cold based attack reduced by 3 pts damage

Armor of the Uknown Hero
Halfplate + 1
Armor type: Heavy
Armor Bonus: 8
Max Dex Bonus: 0
Armor Check Penalty: -6
(+1 enhancement bonus)
(Charisma +1)

Gnashtooth Piecmail Chain **Typo is in game**
Chainmail Shirt +1
Armor type: Light
Armor Bonus: 5
Max Dex Bonus: 4
Armor Check Penalty: -1
(+1 enhancement bonus)
(Lesser Acid Resistance) = 2-3 pts reduction from acid attacks

Scales of the Ancestors
Scale +1
Armor type: Medium
Armor Bonus: 5
Max Dex Bonus: 3
Armor Check Penalty: -3
(+1 enhancement )
(Casts 3 charges of Scare (AoE Fear) per day at caster level 3)

Sewer Smock
Acid Resistance (10 pts reduction)

Acrobats Ring
(Striding +5 %) = movement speed increase
(Jump +3)
(Tumble +3)

Black Widow Bracers
Armor Bonus +4 (doesn't stack with armor, so only get these if you wear robes or no armor)

Goggles of Grabbing
(Casts Hold Person 1 per day at caster level 3)

Misery's Web
Trinket slot
(Casts Web 3 times per day at caster level 3)

Venn's Necklace
(Wizardy I ) = Adds 20 or 25 spell points, can't remember

---------------------

Catacombs Rewards

Blade of Inquisition
+1 Ghost Touch Alchemical Silver Longsword

Boots of Faith
Boots: +5 Jump

Cardinal Gloves
Gloves: Diplomacy +5

Circlet of Silver Flame
Bracers: Protection from Evil 3/day

Cloak of Asylum
Cloak: +1 Wisdom; +2 Will Save

Dagger of Inquisition
+1 Ghost Touch Alchemical Silver Dagger

Flamekeep Docent
+1 Docent of Command

Goggles of the Inquisition
Goggles: +5 Intimidate

Guidance
+2 Light Crossbow

Marguerite's Necklace
Necklace of False Life

Mask of the Asylum
Helm: +5 Concentration

Morningstar of the Heretic
+1 Morningstar; Doom 3/day

Pillar of Light
+1 Pure Good Quarterstaff; Searing Light 1/day

Ring of the Archbishop
Ring: Power 2; +3 Heal

Robe of Duality
Robe of False Life

Templars Chain
+2 Chainmail

Templars Leather
+2 Leather Armor

Templars Mail
+2 Banded Mail

Sanctuary
+1 Large Steel Shield of Resistance +1

Wooden Prayer Beads
Trinket: Bless 3/day

----------------------

Delera's Tomb Rewards

***MUST ALSO FINISH RETURN TO DELERA'S TOMB***

Blacklace Blindfold
Goggles: +7 Listen and Spot; -1 Dexterity

Boneshard Flute
+1 Club: Command Undead 3/day; +5 Perform

Carnifex
+2 Keen Great Axe

Delera's Vestment
+2 Robe: Charisma +3

Docent of the Tomb
+1 Docent: +5 Balance, Listen, Search, and Spot

Golden Cartouche
Necklace: +1 Intelligence; +3 Use Magic Device

Headmans Hood
Helm: Fear 1/day; +5 Intimidate

Hellfire Cloak
Cloak of Lesser Acid, Fire, and Sonic Resistance

Iron Manacles
Bracers: +4 Deflection Bonus to Armor Class; Must have Chaotic Alignment

Linen Handwraps
Gloves: +4 Strength; -1 Dexterity; Disease Immunity

Obsidian Dagger
+2 Dagger of Nullification III

Rusted Shirt
+3 Chain Shirt

Serpent Branch
+2 Poison Longbow; Poison Immunity

Sigil of Stormreach
Ring: +2 Charisma; +5 Diplomacy

Silverflame Hauberk
+2 Half Plate of Devotion III

Skeleton Key
Trinket: +7 Open lock

Sparkstriker
+1 Adamantine Shocking Burst Heavy Pick

Switchblade Boots
Boots: +10 Bluff

Trapsmiths Toolkit
Belt: +5 Disable Device; +7 Repair

Wighthide Armor
+2 Hide Armor: +1 Strength

Wrath of Syberys
+2 Heavy Steel Shield; Blinding Flash 3/day; +3 Reflex Save

----------------------

Shan To Kor Rewards

Bererker Bracers (Typo in Game)
Bracers: DR 1/-; Intimidate +3

Cloven Jaw War Beads
Necklace: +2 Constitution

Gatewarder's Girdle
Belt: +2 Foritude Save; Light Fortification

Gloves of the Poet
Gloves: +3 Heal; +3 Perform

Guardian's Dagger
+1 Keen Greatsword

Puzzle Cap
Helm: +2 Intelligence

Necromantic Robe
Lesser False Life Robe of Power II

Ring of Dragon's Breath
Ring: Burning Hands 3/day

Scorpion Staff
+1 Quarterstaff: Summon Monster II 1/day

Shadow Star
+1 Keen, Returning Shuriken of Deception

Spellshield Docent
+1 Docent of Spell Resistance (13)

Spider Spike
+1 Rapider of Lesser Vermin Bane

Spiked Mace of the Elements
+1 Mace of Lesser Elemental Bane

Stonedust Chain
+1 Chainmail of Lesser Axeblock

Stonedust Leather
+1 Leather of Lesser Axeblock

Surefoot Boots
Boots: +3 Balance; +3 Move Silently

Trapblast Goggles
Goggles: +4 Reflex Save

Unfinished Elemental Platemail
+1 Half Plate of Lesser Fire and Lightning Resistance

Vial of Slumberdust
Trinket: Sleep 3/day

Witchdoctor's Mantle
Mantle: +2 Will Save; Power II

----------------------

Splinterskull Rewards (tangleroot - house j)

Black Wolfskin Belt
Belt: +3 Constitution
Required Level: 5

Black Woflskin Cloak
Cloak: +2 Resistance; Lesser Cold Resistance
Required Level: 5

Blademaster Bracers
Bracers: +3 Dexterity
Required Level: 5

Blademaster Gauntlets
Gauntlets: +3 Strength
Required Level: 5

Crimson Gemstone
Trinket: Wizardry II
Required Level: 5

Fist of Daarguul
1 Club of Lesser Goblinoid Bane; intimidate +5
Required Level: 4

Krugg's Spiked Boots
Boots: +2 Reflex Save, Striding +10%
Required Level: 5

Lhor-Tragu's Shadowed Armor
+1 Leather Armor of Shadow and Silent Moves
Required Level: 4

Spider Silk Robe
Robe of Lesser Axeblock; Move Silently +5
Required Level: 4

Splinterskull Acolyte Ring
Ring: Improved Devotion II; Improved Nullification II
Required Level: 4

Splinterskull Chainmail
+3 Chainmail
Required Level: 4

Splinterskull Docent
+3 Docent
Required Level: 4

Totemic Staff of Splinterskull
+1 Quarterstaff; Summon monster III 3/day
Required Level: 4

Visor of the Flesh Render Guards
Goggles: Death Ward 1/day
Required Level: 5

Warmaster Halfplate
+3 halfplate
Required Level: 4

Whisperdoom's Fang
+1 Short Sword of Enfeebling
Required Level: 4

Yarkuch's Greatsword
+1 Greatsword of Elf Bane
Required Level: 4

Yarkuch's Helm
Helm: +1 Charisma; +1 Intelligence; +2 Will Save
Required Level: 5

Zulkash's Bone Necklace
+2 Wisdom; Improved Nullification II
Required Level: 5

------------------------

South Threnal Rewards:

Kundarak Trooper's Shield (tower shield,ml:6)
Shield Bonus:6, DR:4, Max Dex:2, AC: -9, Attack: -2, Heroism x3/rest.

Jeweled Hammer (war hammer,ml:6)
+3, Command, Impact

Retribution (longsword,ml:6)
+1 Holy, True Law, Pure Good *difficulty:20*

Accomplice (cloak,ml:9)
+10 hide, +10 move silently, -1 CHA

Coin Belt (ml:9)
Command, +10 Haggle

100 +5 Screaming Amethyst Arrows
50% returning, 1d6 Sonic on hit

Spectacular Optics (goggles, ml:9)
+4 Reflex Save, +3 Protection

Ratcatcher(light crossbow, ml:6)
+2 Vermin Bane

Theurgic Stave (quarterstaff, ml:6)
+1 Adamantine, Elemental Bane, Spot +5

Asbestos Booties (ml:9)
Fire Resistance, +2 Reflex Save

Glacial Casque (helm, ml:9)
Greater Glaciation IV

Rabbit Gloves (ml:9)
Good Luck (+1 luck bonus to skills/saves)

Brilliant Docent of the Dawn (ml:6)
+1, Wizardry I, Aid x3/rest,

Domus' Cuirass (medium, ml:6)
+4 medium, Armor:9, Max Dex:4, AC:-2

Fencer's Garb (light armor, ml:6)
+3 light, Spearblock, Armor:5, Max Dex:6, AC:0

Filteration Module (robe, ml:6)
Deathblock, Armor Bonus +2

Guard of the Shogun (heavy, ml:6)
+3 heavy, Intimidate +5, Diplo +3, Armor:9, Max Dex:0, AC:-6

Bracer of Spiderkind (ml:9)
+2 Poison Save, Summon Monster IV x3/rest

Brass Beaver (ring, ml:9)
+7 Repair, Repair Moderate x3/rest

Crystal Prism (guessing trinket based on description, ml:9)
Suggestion x3/rest

Penny Whistle (w/e a pennywhistle is, another trinket?..ml:9)
Summon Monster III x5/rest

-----------------------------------

Cult of Six

Wharfrat's Plank - lvl 4 heavy wooden Sheild bonus 5: +3 enhancement, swim +7

Blood Machete - lvl 5 kukuri 1d4+1: +1 enhancement, slicing

Piledriver - lvl 4 maul 2d6+2: +2 enhancement, +2 str, -1 dex, balance -5

Shamanic Staff - lvl 4 +2 enhancement, True chaos, lesser glaciation III,
lesser combustion III

Sheridan's Ruin - lvl 4 Rapier: +2 enhancement, keen

Sheridan's Wrack - lvl 4 Dagger: +2 enhancement, keen

Snowstar - lvl 4 shuriken: +2 enhancement, icy burst, returning

Bubble belt - lvl 7 Underwater action, swim +10, 3/day waterbreathing

Cesti - lvl 7 gloves: +2 str, +1 dex

Hobnail boots - lvl 7 balance +15

Phantasmic Masque - lvl 7 helm: greater nullification 5, con -1

Quilted cape - lvl 7 sonic resistance 10, move silently +7, resistance +2

Filtration Module - lvl 4 Docent: +1 enhancement, repair +5, poison save +4

Oilskin Tunic - lvl 4 leather armor: +1 enhancement, acid resistance 10

Quicksilver Cassok - lvl 6 robe: striding +20%

Scavanged Warplate - lvl 4 full plate with no dex armor bonus 12: +3
enhancement, 3/adamantine DR

Swampscale Armor - lvl 4 scalemail armor bonus 7 dex 3: +3 enhancement, swim +7

Cliffdiver Luck Charms - lvl 7 bracers: swim +7, jump +7, striding +5%

Jeweler's loupe - lvl 7 goggles: haggle +7, disable device +7

Mummified Bat - lvl 7 more than likely a necklace(might be trinket): listen +5, spot +5, feather fall

Poison ring - lvl 7 Con +2

Shrunken head - lvl 7 necklace: Resistance +3

-----------------------------------

Dragon

Hammer of Life - Weapon
- +4 Enhancement
- Level 7 Req
- Natural Armor Bonus +2
- Heal +10
- Repair +10

Docent of Grace - Armor
- +2 Enhancement
- Deterity +5
- Tumble +5
- Balance +5

Kundarak Warding Shield - Shield
- +5 Enhancement
- Resistance +2

Kundarak Warding Bracers - Bracers
- Constitution +3
- Resistance +3
- Protection +3

Ring of the Silver Concord - Ring
- +4 Charisma
- +2 Protection
- Command

Kundarak Delver Boots - Boots
- Freedom of Movement
- Move Silently +5

Kundarak Delving Suit - Light Armor
- +5 Enhancment
- Level 5 Req
- Mithral
- Silent Moves
- Search +5

Dragon's Eye - Trinket
- +100 Spell Points
- Superior Efficacy V 3/Day

Silver Necklace of Prophecy - Necklace
- Superior Glaciation IV
- Cold Resistance
- Level 9 Req

Cloak of the Silver Concord - Cloak
- Charisma +2
- Haggle +10
- Diplomacy +10
- Persuasion (+3 to all Charisma-based skills)

Ruby Encrusted Gauntlets - Gloves
- Flamestrike 1/Day (Caster Level 15, 15d6 damage)

Kundarak Delving Goggles - Goggles
- Blindness Immunity
- Spot +10
- Disable Device +10

Ironweave Robe - Armor
- +5 Armor Bonus
- Wizardry II
- Greater Magnetism V
- Level 10 Req

+2 Tome of Clear Thought - Tome
- Level 4 Req
- +2 Intelligence
- Base Value: 55,000 gp

Belt of the Mroranon - Belt
- +6 Strength
- Moderate Fortification

Sword of Shadow - Weapon
- +5 Enhancement
- Adamantine
- 18-20 x 3 Crit Range

Helm of Mronanan - Helm
- +6 Wisdom
- Intimidate +7

Stonemauld Platemail - Armor
- +4 Full Plate
- 5/- DR
- Camoflauge 3/Day


Superior Combustion IV/Fire Resistance Trinket
__________________
Failure isnít in falling down, itís in not getting back up.
-Interpretation of Proverbs 24:16
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