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Old August 1st, 2006, 12:08 PM   #1
Ekic
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Fire SWG PreNGE UI Mod - Updated 10/16/08

Thanks again Anach for the work on these ;)

Pre-NGE UI
Modification for SWG
by Anach
Web http //www.anach.tk
Readme Dated: 16th October 2008
------------------------------------------------------------------------

TABLE OF CONTENTS
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I. INTRODUCTION
II. INSTALLATION
III. UNINSTALLATION
IV. VERSION HISTORY
V. KNOWN ISSUES
VI. MISCELLANEOUS
VII. TROUBLESHOOTING
VIII. Credits

================================================== ======================
I. INTRODUCTION
================================================== ======================

The intention of this mod is to bring restore and improve upon the
Pre-NGE style GUI to SWG-NGE.

FEATURES
ŻŻŻŻŻŻŻŻ
+ PreNGE Changeable ui Themes on all windows.
+ PreNGE Jedi Colour Schemes for ui.
+ PreNGE HAM bars.
+ PreNGE Movable & Resizable group window.
+ PreNGE Resizable & Movable experience monitor.
+ PreNGE Style Resizable Toolbar for ground & Space.
+ PreNGE style Cursors & Crosshairs.
+ PreNGE Centred Chase Camera.
+ PreNGE Style Pet Toolbar & HA(M)
+ PreNGE Style Resizable Collection Window.
+ PreNGE Themed Menubar (Space style.)
+ Optional Pre-NGE Horizontal Menu bar.
+ Optional Resizable Toolbar with no Big Icon.
+ Optional White HA(M) Bar backgrounds.
+ Optional Optional Camera views.
+ Optional Slimline Group HA(M)
+ Optional Pre-NGE Examine window.
+ Optional Compact Net Status Window.
+ Optional Fading Quest Helper.
+ Optional 25% Smaller Cursors.
+ Optional Pre-CU size Toolbar.


================================================== ======================
II. INSTALLATION
================================================== ======================

Just run the Installer and choose your options. The installer will
suggest removal of previous versions prior to install. This is highly
recommended to prevent conflicts and errors.

The installer will also ask the user if they wish to remember their
installation options for the next time the installer is run. You can
choose to forget these settings during uninstall, or keep them for the
next update.

Updating the UI is as simple as running the installer , or clicking the
"UI Update" shortcut in the "Anach's Pre-NGE UI" Start Menu folder.

The installer will ask the user to update prior to installation. As
the only time an update is released, is when it's required, this is
important to stop conflicts, crashes and broken features.


Note This mod will put folders with some files in the game directory
that will be used instead of the files in the game. No actual SWG game
files will be overwritten. You can run part of the files or all of
them at once for the full experience. Feel free to simply rename or
delete the files you do not wish to use from the appropriate folder of
your SWG directory.

================================================== ======================
III. UNINSTALLATION
================================================== ======================

To uninstall the mod, simply run the uninstaller from the shortcut in
the Windows Start Menu or from the Add/Remove Programs in the Windows
Control Panel.

================================================== ======================
IV. VERSION HISTORY
================================================== ======================

(Always remove old version before installing new)

*see Changelog_UI.txt for previous version history*

================================================== ======================
V. KNOWN ISSUES
================================================== ======================

- Spaced Toolbar keymap display is static (1-12) and does not display
assigned keys.

- Collection window wont retain resizing after client restart.

================================================== ======================
VI. MISCELLANEOUS
================================================== ======================

TEST CENTER
ŻŻŻŻŻŻŻŻŻŻŻ
With each publish on TC certain files are frequently updated, which
means if you use the UI mod on TC, you may experience missing features
or Crashes.

There is now a Separate installer available for TC. A continual beta
version of the UI. This TC version is the most compatible with the
updates on TC, and should be the only UI version used on TC. Both UI
mods have separate updaters.

However, due to the contant changes on TC, the UI still may not be
updated with every patch, and for TC I do not follow a regular update
schedule as it is too much work to keep the TC UI updated every few
days, so the updates are released when I have the time to do so.
Unlike the live version which is released when the patch hits live.

I dont recommend using mods on TC, as they may conflict with the
constant updates and invalidate the test environment. so use at your
own risk.

------------------------------------------------------------------------
HAM
------------------------------------------------------------------------

Health & Action for Player, Targets, Secondary Targets & pets have had
their horizontal resizing disabled by the recent addition of the
buff/debuff display. Unfortunately I haven't been able to come up with
a fix for this yet, so in the meantime I have increased the default
horizontal size slightly to display 12 buffs across multiple buff/debuff
rows down. I have still kept them appropriate size to fit correctly on
default 1024 width display.

When the mind bar was first removed, I had originally made the Health &
Action larger to fill the gap (it was easier). However I have now
reverted that decision and returned the H/A closer to what they were
before the Mind bar was removed (Health is 2px thicker). In doing so it
has allowed me to compact the vertical size and make them closer to the
size of the NGE/Pre-CU versions to save space with a hardly noticable
visual difference. Saving space is important now that we have 3-4 buff
rows.

By Request, I made a slimmer Group Window which will take up less screen
space (Same pixel size as the NGE version) and a white background
version.

This slimmer group window is actually closer to what the group window
should have been with the mind bar removed, but because the difference
here is so noticable compared to the player HA(M), I have left this one
as an optional addon.

Also remember that the Group window can be scrolled up to display a
minimum of 1 group member.

Unfortunately with Game Update 4, something was changed in with the
group window buff display, which means icons are now locked at 16px
(NGE Default). Any attempt to alter that default size ends up disabling
the debuff display, or causing distortion of the icon image. I'm hoping
that the Devs plan on adding resizable icon support to the group window
to fix the icon size issue. Until then, the icons have to be 16x16px
instead of 22x22px.

------------------------------------------------------------------------
CHAT
------------------------------------------------------------------------

A few people have reported that detached windows are being cut off and
for unknown reasons I am unable to reproduce this problem on my current
installed games on 3 different PCs. So I'm relying on other people to
test this for me.

Currently my version works better with detached windows than the live
version. However it's still not perfect and unfortunately it's quite a
complex window to adjust.

The chat background/tabs fading times I have yet to try adjusting, but
plan on addressing this with the next update.

------------------------------------------------------------------------
CAMERA
------------------------------------------------------------------------

The default chase camera with this mod will swap between the 'over -
shoulder' view, to the 'behind head' (centred) view. The optional
Camera will swap between 'above-head' view to 'Over-head' view.
Installing no camera at all (NGE Version) will swap between 'Over-Head'
to 'Over-shoulder' View.

Additionally if you want the cursor to behave like it did pre-NGE,
instead of fixed behind your head, you can go into your Options panel,
under controls you will find "Mouse Deadzone Inertia", Set that to 10
and "Mouse Deadzone", Set that to 200, this will duplicate preNGE
controls.

------------------------------------------------------------------------
MENU
------------------------------------------------------------------------

The Pre-NGE horizontal menubars now have buttons for "Expertise" and
"Collections" for both ground and space. The space menubar has
"Homeport" and "Ship Details" buttons in addition to the collections
and expertise buttons. Both use the colour icons from the NGE style
popup menu for NGE to match better with the two new buttons.

The movement, resizing on the horizontal menus are a little fiddly,
but it all works. There is no "lock" option, because it's already quite
difficult to move accidentally (as it's always been.)

------------------------------------------------------------------------
TOOLBAR
------------------------------------------------------------------------

The "Toolbar - No Big Icon" is a Pre-NGE Themed toolbar without the
"Bigicon" on the right side.

As of version 11 of the UI mod, the Toolbars have been completely
redone to improve alignment issues and bring back resizing both
vertically and horizontally. Both toolbar versions now manually expand
vertically from one to two rows by dragging the bottom of the window as
you would to resize any other window. Same as they did Pre-NGE.

Furthermore, Selecting the new "Spaced toolbar" from the in-game control
panel will now expand the toolbar horizontally to show the pre-NGE style
toolbar with horizontal spacing.

A side effect of restoring this fuctionality is that I have had to
swap the bottom and top toolbar rows on the double toolbars, returning
them to their correct orientation as they were pre-NGE and to match the
JTL space toolbar. The benefit of this is that all resizing works and I
only need to include 2 toolbar files instead of 6. If you dont like
this layout, you can remap your keys to restore the NGE orientation of
the top/bottom rows. This will be a one time change.

The space toolbar has had the same treatment as the Ground toolbar in
terms of alignment corrections, deadspace removal and resizing options.

I've also added an alternative Pre-CU sized toolbar/pet toolbar, which
is approximately 15-20% smaller than the standard Toolbar and only comes
in the "No Big Icon" variety.

------------------------------------------------------------------------
EXAMINE & Collections
(Thanks Gerric Sablestar)
------------------------------------------------------------------------

The Examine window is based off an unreleased mod by GerricSablestar.
It will now display badges in the old format, and also has a working
collapse button.

However it says "You have" instead of "...has" in front of each badge
and I'm not sure how to change that.

The Collections window is a resizable version of GerricSablestar's mod.
Big thanks to Gerric for letting me include it in this mod. This is
installed by default.

------------------------------------------------------------------------
Custom UI Colour Palettes
------------------------------------------------------------------------

From UI v11.1.9.3 onwards, custom UI palettes will have their own
separate files for ground and space. This should make it much easier to
add new colour palettes without it breaking the UI with every update.

Currently the included palette files do not contain any custom palettes,
but have been included to allow other people to create their own, or
use external palette mods such as Caveman's "GUI Compilation" without it
interferring with the Pre-NGE UI mod.

For ground palettes "ui_palette_ground.inc"
For Space Palettes "ui_palette_space.inc"

Thes files are located in the "UI" folder. For basic instructions on
using these files, please check the "Custom_palettes.txt" located in the
"Star Wars Galaxies\Pre-NGE UI" folder.

This means the custom colour palettes will work with every future
version of the UI mod. Without needing to be updated everytime there is
a change to ui_styles.inc.

For this reason, the UI Installer will not overwrite old palette files.

------------------------------------------------------------------------
VERSION NUMBERING
------------------------------------------------------------------------

The Pre-NGE UI Mod Version numbering works as follows:

UI Major.UI Minor(Fixes).Chapter.Game Update

eg. Version 14.1.1003.0511 would be read as - UI version 14, fix 1,
Chapter 10.3, Game Update 5.11.

The UI Major version will only change when there are significant
changes to the UI mod such as new features or cosmetic changes.

Minor version changes are for fixes and Minor changes that may include
fixes for crashes or changes that don't change the UI look or
functions.

Game update compatibility patches that do not change the UI look or
function will be indicated by the Chapter and Game Update version
numbers.

This lengthy versioning helps everyone keep track of exactly which
version of the UI Mod they are using and which chapter it was last
updated.

------------------------------------------------------------------------
OTHER
------------------------------------------------------------------------

I also included a Compact Netstatus window which can be resized from
1x16px row to 4x16px rows, to display only the relevant info in a
general order of importance.

The optional Fading Quest Helper will be fully transparent when in
"mouse look" mode, but behave as the default one does when in cursor
mode or hovering the mouse over the window location. Both ground and
space versions are included.

As always you can remove one or all of the HUD components individually
from the ui folder or use the Optional versions to suit your own tastes.

In regards to requests for inclusions. There are virtually limitless
combinations and small changes people request that I include, because
of the frequent updates required with this type of mod, I tend to limit
the included files to the most commonly requested and functional
requests, so as not to spend more time updating the UI than I do
playing.

Hope you enjoy the UI.


-Anach

================================================== ======================
VII. TROUBLESHOOTING
================================================== ======================

If you have any issues when launching SWG. First do a "full scan" and
make sure you have removed any previous mods before updating, if this
doesnt work, I suggest a deletion of the numbered .uis files from your
SWG/Profiles/User/Server/ folder. This will unfortunately reset your
HUD and Toolbar, but overcome any configuration problems related to
the old ui mods.

================================================== ======================
VII. CREDITS
================================================== ======================

Thanks go out to all the modders & bug testers out there that have
actively or passively contributed to this mod!

Extra thanks to GerricSablestar for creating a great set of tools to
make this all so much easier and for offering his help and advice along
the way, and to Caveman for doing the installer translations.

You can get more SWG mods at http //mods.mandalorians.de

------------------------------------------------------------------------

DISCLAIMER
ŻŻŻŻŻŻŻŻŻŻ
The author(s) of these files do not accept any responsibility for
anything related to them. Use at your own risk!

Please ask the respective author(s) for permission if you want to use
these files for anything else. Please do not repackage these files.
Attached Images
File Type: jpg screenShot_1024.jpg (51.5 KB, 22 views)
Attached Files
File Type: zip Anachs_Pre-NGE_UI.zip (690.4 KB, 5 views)
__________________


Last edited by Ekic : October 29th, 2008 at 08:08 AM. Reason: Updated to new version!
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Old August 2nd, 2006, 10:11 AM   #2
Ekic
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Now there is one drawback with this UI. There is not an expertise button on your toolbar thingy. Just remap that in your UI settings...I use Ctrl+E to bring mine up
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Old August 2nd, 2006, 03:44 PM   #3
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Quote:
Originally Posted by Ekic Emmosroy
Now there is one drawback with this UI. There is not an expertise button on your toolbar thingy. Just remap that in your UI settings...I use Ctrl+E to bring mine up
Thats some awesome shit, now i only miss to figure how to get a dual bar again :/
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Old August 2nd, 2006, 04:21 PM   #4
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Quote:
Originally Posted by Zoi
Thats some awesome shit, now i only miss to figure how to get a dual bar again :/
That is coming back in Chapter 3
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Old August 3rd, 2006, 01:53 AM   #5
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For real? AWESOME :D i miss it for my buffs and shit :P
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Old August 16th, 2006, 11:17 AM   #6
Anach
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Updated today. Thanks for keeping all credits intact. :)

BTW, if you want the expertise button, you will need to use the alternate menubar within the alternate menubar folder. Its not PreNGE style, but it still looks better than the default NGE one.

----------------------------------------------------------------------

PreNGE ui v9.1.1
Modification for SWG
by Anach

------------------------------------

TABLE OF CONTENTS
I. INTRODUCTION
II. INSTALLATION
III. UNINSTALLATION
IV. VERSION HISTORY
V. INCLUDED FILES
VI. KNOWN ISSUES
VII. MISCELLANEOUS
VIII. TROUBLESHOOTING
IX. Credits

------------------------------------

I. INTRODUCTION
This is my mod to bring back the PreNGE style GUI to SWG NGE.

FEATURES:

+PreNGE Changable ui Themes on all windows.
+PreNGE Resizable Radar.
+PreNGE Jedi Colour Schemes for ui.
+PreNGE Resizable HAM bars.
+PreNGE Movable & Resizable group window.
+PreNGE Resizable & Movable experience monitor.
+PreNGE Movable & Resizable Button bar.
+PreNGE Style single row Toolbar
+PreNGE style Cursors & Crosshairs.
+PreNGE Centered Chase Camera.
+Movable & resizable quest helper for ground & space.
+Alternate Toolbar with no Big Icon.
+Alternate NGE popup Menubar (Space style)
+Alternate White HA(M) Bar backgrounds.

------------------------------------

II. INSTALLATION

REMOVE PREVIOUS VERSIONS.

To install this mod, use an archiving utility such as Winzip, ExtractNow!
or WinRAR to extract the files in this ZIP archive to your main SWG
directory (usually C:\Program Files\Star Wars Galaxies).
Make sure to uninstall any old or incompatible versions of mods first
(see the next section of this readme for instructions on how to do it).
Start the game and enjoy!

Note: This mod will put folders with some files in the game directory
that will be used instead of the files in the game. No actual SWG game
files will be overwritten. You can only run part of the files or all of
them at once for the full experience. Read section three on which files
do what. Feel free to simply rename or delete the files you do not wish
to use from the appropriate folder of your SWG directory.

-----------------------------------------------------------

III. UNINSTALLATION
To uninstall the mod, simply remove the files/folders that you extracted,
from your SWG directory.

------------------------------------

IV. VERSION HISTORY

*v9.1.1* 16/08/06
+chapter 2.3 centred camera height adjustment. (see notes)

*v9.1.0* 01/08/06
+added artwork for expertise system
+added icons for new abilities
+added 'Expertise' option to the NGE popup menu.
+fixed group window.
-Removed data for CU respec window (no longer usable)
+disabled groupwindow horizontal resize. (wasnt meant to be)
+HA(M) should no longer shrink after resize.
+Added alternate HA(M) with white backgrounds.
*Remove any Previous versions before Installation*

*v9.01* 10/07/06
+fixed missing button on preNGE buttonbar after resize.
+fixed group window resizing (Included old file by mistake)
+fixed Using the alternate menubar will no longer display both Menubars.

*v9.0* 08/07/06
+PreNGE Resizable and Movable Button Bar now replaces button menu. (See Known Issues)
+Added alternate space themed menu bar.
+Alternate menubar now flashes when you have new mail or journal entries.
+Made button for menubar slightly smaller to match space version.
+Chase camera is now centered.
+Fixed dragable region on Toolbar
+Fixed targetting dead area at lower right of screen (Devs fault, with old button menu).
+Fixed position of various windows upon first login.

*v8.9* 02/07/06
+Added PreNGE cursors & Crosshairs

*v8.8* 29/06/06
+Fixed Radar/Compass resizing issue.
+Fixed Region text location.
+Radar border now fades.
+Fixed issue of Toolbar BigViewer icon showing up for some professions.
+Group Window can now collapse.

*v8.7* 10/06/06
+Fixed problem of detached chat windows being sliced on login.

*v8.6* 09/06/06
+Added the correct file for the "BigViewer" version of the toolbar.
+Fixed some code for toolbars.


*v8.5* 09/06/06
+Readded Resizable Radar

*v8.1b* 08/06/06
+Updated for Publish 29
+Added Throttlebar to toolbar
-Removed preNGE radar (see notes)
+Added new Ability and Event icons.
+Added PreNGE style experience monitor (resizable)
+Added alternate toolbar with no Big button (Previously separate download)

*v7.1* 28/05/06
+Made Radar resizable
+Fixed missing icon.

*v7* 19/04/06
-Removed Mindbar from player, target and group HAM display.
+Increased size of action bar SLIGHTLY to fill gap left by mind bar.
+Added publish 28 icons.

*V6* 16/02/06
+Updated to include new publish 27 ability icons.
+Movable space quest helper.

*V5* 21/1/06
+Code fixes
+Movable quest helper.

*V4* 20/01/06
+Increased size of active icon to match timer.
+Button bar skin changed to same as space.

*V3* 19/01/06
+Now includes Jedi Themes.

*V2* 19/01/06
+Added toolbar
+Movable button bar (Press button, drag popup box)

*V1* 24/12/05
+Radar, Chat boxes, HAM and Group themes restored
+Resizable HAM bars
+Movable group window.

------------------------------------

V. INCLUDED FILES

The following files have been included in this archive:

Readme_ui.txt - Readme file

\ui - HUD/ui files.
ui_ground_hud_sml_group_window.inc
ui_ground_hud_buttonbar.inc
ui_ground_hud_buttonbar_skinned.inc
ui_ground_hud_chat_window_skinned.inc
ui_ground_hud_group_skinned.inc
ui_ground_hud_mfd_status_skinned.inc
ui_ground_hud_quest_helper.inc
ui_ground_hud_radar_skinned.inc
ui_ground_hud_targets_skinned.inc
ui_ground_hud_toolbar_skinned.inc
ui_hud_space_quest_helper.inc
ui_pda_exp_mon_skinned.inc
ui_styles.inc

\ui\Alternate Toolbar
ui_ground_hud_toolbar_skinned.inc - Toolbar with no Big Icon

\ui\Alternate Menubar
ui_ground_hud_buttonbar_skinned.inc - NGE style popup Menu.

\ui\Alternate HA(M) - PreCU style white HA(M) backgrounds.
ui_ground_hud_sml_group_window.inc
ui_ground_hud_mfd_status_skinned.inc
ui_ground_hud_targets_skinned.inc
ui_ground_hud_all_targets.inc

\texture - Pre NGE Cursors
ui_cursor_activate.dds
ui_cursor_attack.dds
ui_cursor_big.dds
ui_cursor_deactivate.dds
ui_cursor_default.dds
ui_cursor_move.dds
ui_cursor_open.dds
ui_cursor_resize_hor.dds
ui_cursor_resize_se.dds
ui_cursor_resize_sw.dds
ui_cursor_resize_vert.dds
ui_cursor_talk.dds
ui_cursor_use.dds

\camera - PreNGE Centered the chase camera.
freechasecamera.iff

------------------------------------

VI. KNOWN ISSUES
- PreNGE Buttonbar position isnt saved on Restart.
- PreNGE Buttonbar will not fade or turn off with CTRL+SHIFT+H
- You will need to remove you current *.uis files from your 'SWG/Profiles/User/Server/' folder to fix a deadzone issue if using the new PreNGE Menubar. This will unfortunately reset your window positions and toolbar settings. If using the 'alternate' NGE style Menubar, then there is no need to do this.

------------------------------------

VII. MISCELLANEOUS

I dont recommend using mods on TC, as they may conflict with the constant changes within the test environment.

The centred chase camera will now swap between the 'above head' view, to the 'behind head' view, instead of swapping between 'centred camera' and 'over-shoulder'. If you prefer the over-shoulder view, simply remove the 'camera' folder.

As per the many requests I've been getting over the last few months. I have now included the white background HA(M) bars in the 'Alternate HA(M)' folder. The reason it took so long, as thats 4 extra files I need to update each time there is a change.

PreNGE menubar doesnt have the "expertise" button. If you wish to use this preNGE menubar, you will need to assign 'Expertise' to a hot key. Otherwise use the "Alternate" NGE style menu.

If you dont wish to use the cursors, simply remove the ui_cursor_*.dds files from the texture folder within your SWG directory once you extract the zip.

I reworked the current NGE Menubar (Buttonbar) to resemble that of the space version. This will flash when you have new mail or journal entries. It is included in the "Alternate menubar" folder within the "ui" folder, if you wish to use this instead of the preNGE menubar, copy it to the 'ui folder'. Depending on feedback I will keep both updated for now.

As always you can remove one or all of the HUD components individually from the ui folder to suit your own tastes.

Well hope you enjoy the UI.


-Anach

http://www.anach.tk
http://anach.hopto.org
http://users.on.net/~anach

----------------------------------------------------------

VIII. TROUBLESHOOTING
If you have any issues when launching SWG.
First do a "full scan" after installing any new mods, also make sure you have removed any previous mods before updating, if this doesnt work, I suggest a deletion of the numbered *.uis files from your SWG/Profiles/User/Server/ folder. This will unfortunately reset your HUD and Toolbar, but overcome any configuration problems related to the old ui mods.
------------------------------------

IX. CREDITS
Thanks go out to all the modders & bug testers out there that have actively or
passively contributed to this mod!

----------------------------------------------------------

DISCLAIMER: The author(s) of these files do not accept any
responsibility for anything related to them. Use at your own risk!
Please ask the respective author(s) for permission if you want to
use these files for anything else.
Please do not repackage these files.
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Old August 16th, 2006, 11:31 AM   #7
Ekic
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Quote:
Originally Posted by Anach
Updated today. Thanks for keeping all credits intact. :)
Thanks! Appreciate the hard work on these, makes the game much more tolerable
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Old September 28th, 2006, 07:38 PM   #8
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Update...here is mod for Chapter 3 ;)

Wow with the double-pane toolbar this looks even better
Attached Images
File Type: jpg screenShot_1024.jpg (121.6 KB, 37 views)
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Old September 28th, 2006, 07:53 PM   #9
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PreNGE ui v9.2.0
Modification for SWG
by Anach

------------------------------------

TABLE OF CONTENTS
I. INTRODUCTION
II. INSTALLATION
III. UNINSTALLATION
IV. VERSION HISTORY
V. INCLUDED FILES
VI. KNOWN ISSUES
VII. MISCELLANEOUS
VIII. TROUBLESHOOTING
IX. Credits

------------------------------------

I. INTRODUCTION
This is my mod to bring back the PreNGE style GUI to SWG NGE.

FEATURES:

+PreNGE Changable ui Themes on all windows.
+PreNGE Jedi Colour Schemes for ui.
+PreNGE Resizable HAM bars.
+PreNGE Movable & Resizable group window.
+PreNGE Resizable & Movable experience monitor.
+PreNGE Movable & Resizable Menu bar.
+PreNGE Style Toolbar
+PreNGE style Cursors & Crosshairs.
+PreNGE Centered Chase Camera.
+Alternate Toolbar with no Big Icon.
+Alternate NGE popup Menubar (Space style)
+Alternate White HA(M) Bar backgrounds.
+Alternate Optional Camera view.

------------------------------------

II. INSTALLATION

REMOVE PREVIOUS VERSIONS.

To install this mod, use an archiving utility such as Winzip, ExtractNow!
or WinRAR to extract the files in this ZIP archive to your main SWG
directory (usually C:Program FilesStar Wars Galaxies).
Make sure to uninstall any old or incompatible versions of mods first
(see the next section of this readme for instructions on how to do it).
Start the game and enjoy!

Note: This mod will put folders with some files in the game directory
that will be used instead of the files in the game. No actual SWG game
files will be overwritten. You can only run part of the files or all of
them at once for the full experience. Read section three on which files
do what. Feel free to simply rename or delete the files you do not wish
to use from the appropriate folder of your SWG directory.

-----------------------------------------------------------

III. UNINSTALLATION
To uninstall the mod, simply remove the files/folders that you extracted,
from your SWG directory.

------------------------------------

IV. VERSION HISTORY

*v9.2.0* 27/09/06 (Chapter 3)
+Toolbar skin fixed for second row.
+Alternate menubar now movable again.
+Partially fixed radar skin (unfinished).
+Fixed Movable (detachable) Location display skin.
+Added preNGE style inventory.
+Added GUI elements for Officer/Smuggler expertise.
+Switched default toolbar to have no big icon. (Alternate now has icon)
+Included alternate camera version. (see notes)
- Removed unneeded ground/space quest helper files.
- Removed unneeded activate/deactivate cursors.

*v9.1.3* 16/08/06
+Fixed missing targets file (More Gremlins)

*v9.1.2* 16/08/06
+fixed missing files for Player HAM
+added new cursor for Auto-Attack mode.

*v9.1.1* 16/08/06
+chapter 2.3 centred camera height adjustment. (see notes)

*v9.1.0* 01/08/06
+added artwork for expertise system
+added icons for new abilities
+added 'Expertise' option to the NGE popup menu.
+fixed group window.
-Removed data for CU respec window (no longer usable)
+disabled groupwindow horizontal resize. (wasnt meant to be)
+HA(M) should no longer shrink after resize.
+Added alternate HA(M) with white backgrounds.
*Remove any Previous versions before Installation*

*v9.01* 10/07/06
+fixed missing button on preNGE buttonbar after resize.
+fixed group window resizing (Included old file by mistake)
+fixed Using the alternate menubar will no longer display both Menubars.

*v9.0* 08/07/06
+PreNGE Resizable and Movable Button Bar now replaces button menu. (See Known Issues)
+Added alternate space themed menu bar.
+Alternate menubar now flashes when you have new mail or journal entries.
+Made button for menubar slightly smaller to match space version.
+Chase camera is now centered.
+Fixed dragable region on Toolbar
+Fixed targetting dead area at lower right of screen (Devs fault, with old button menu).
+Fixed position of various windows upon first login.

*v8.9* 02/07/06
+Added PreNGE cursors & Crosshairs

*v8.8* 29/06/06
+Fixed Radar/Compass resizing issue.
+Fixed Region text location.
+Radar border now fades.
+Fixed issue of Toolbar BigViewer icon showing up for some professions.
+Group Window can now collapse.

*v8.7* 10/06/06
+Fixed problem of detached chat windows being sliced on login.

*v8.6* 09/06/06
+Added the correct file for the "BigViewer" version of the toolbar.
+Fixed some code for toolbars.


*v8.5* 09/06/06
+Readded Resizable Radar

*v8.1b* 08/06/06
+Updated for Publish 29
+Added Throttlebar to toolbar
-Removed preNGE radar (see notes)
+Added new Ability and Event icons.
+Added PreNGE style experience monitor (resizable)
+Added alternate toolbar with no Big button (Previously separate download)

*v7.1* 28/05/06
+Made Radar resizable
+Fixed missing icon.

*v7* 19/04/06
-Removed Mindbar from player, target and group HAM display.
+Increased size of action bar SLIGHTLY to fill gap left by mind bar.
+Added publish 28 icons.

*V6* 16/02/06
+Updated to include new publish 27 ability icons.
+Movable space quest helper.

*V5* 21/1/06
+Code fixes
+Movable quest helper.

*V4* 20/01/06
+Increased size of active icon to match timer.
+Button bar skin changed to same as space.

*V3* 19/01/06
+Now includes Jedi Themes.

*V2* 19/01/06
+Added toolbar
+Movable button bar (Press button, drag popup box)

*V1* 24/12/05
+Radar, Chat boxes, HAM and Group themes restored
+Resizable HAM bars
+Movable group window.

------------------------------------

V. INCLUDED FILES

The following files have been included in this archive:

Readme_ui.txt - Readme file

ui - HUD/ui files.
ui_ground_hud_sml_group_window.inc
ui_ground_hud_buttonbar.inc
ui_ground_hud_buttonbar_skinned.inc
ui_ground_hud_chat_window_skinned.inc
ui_ground_hud_group_skinned.inc
ui_ground_hud_mfd_status_skinned.inc
ui_ground_hud_radar_skinned.inc
ui_ground_hud_targets_skinned.inc
ui_ground_hud_toolbar_skinned.inc
ui_hud_space_quest_helper.inc
ui_pda_exp_mon_skinned.inc
ui_pda_location_display.inc
ui_pda_inventory.inc
ui_styles.inc

uiAlternate Toolbar
ui_ground_hud_toolbar_skinned.inc - Toolbar with NGE Style Big Icon

uiAlternate Menubar
ui_ground_hud_buttonbar_skinned.inc - NGE style popup Menu.

uiAlternate HA(M) - PreCU style white HA(M) backgrounds.
ui_ground_hud_sml_group_window.inc
ui_ground_hud_mfd_status_skinned.inc
ui_ground_hud_targets_skinned.inc
ui_ground_hud_all_targets.inc

texture - Pre NGE Cursors
ui_cursor_attack.dds
ui_cursor_big.dds
ui_cursor_default.dds
ui_cursor_move.dds
ui_cursor_open.dds
ui_cursor_resize_hor.dds
ui_cursor_resize_se.dds
ui_cursor_resize_sw.dds
ui_cursor_resize_vert.dds
ui_cursor_talk.dds
ui_cursor_use.dds
ui_target_inactive.dds

camera - Behind head to Over head camera.
freechasecamera.iff

cameraAlternate Camera
freechasecamera.iff - Behind head to Over shoulder camera

------------------------------------

VI. KNOWN ISSUES
- PreNGE Buttonbar position isnt saved on Restart.
- PreNGE Buttonbar will not fade or turn off with CTRL+SHIFT+H
- You will need to remove you current *.uis files from your 'SWG/Profiles/User/Server/' folder to fix a deadzone issue if using the new PreNGE Menubar. This will unfortunately reset your window positions and toolbar settings. If using the 'alternate' NGE style Menubar, then there is no need to do this.
- Radar reskin isnt finished, but at least will change colours.

------------------------------------

VII. MISCELLANEOUS

I dont recommend using mods on TC, as they may conflict with the constant changes within the test environment. Also its too much work to constantly update the ui every few days to work on TC.

The centred chase camera will swap between the 'above head' view, to the 'behind head' view. If you prefer the 'over-shoulder' view to 'behind head' view, simply use the version in the 'alternate camera' folder.

PreNGE menubar doesnt have the "expertise" button. If you wish to use this preNGE menubar, you will need to assign 'Expertise' to a hot key. Otherwise use the "Alternate" NGE space style menu.

As always you can remove one or all of the HUD components individually from the ui folder or use the alternate versions to suit your own tastes.

Hope you enjoy the UI.


-Anach

http://www.anach.tk
http://anach.hopto.org
http://users.on.net/~anach

----------------------------------------------------------

VIII. TROUBLESHOOTING
If you have any issues when launching SWG.
First do a "full scan" after installing any new mods, also make sure you have removed any previous mods before updating, if this doesnt work, I suggest a deletion of the numbered *.uis files from your SWG/Profiles/User/Server/ folder. This will unfortunately reset your HUD and Toolbar, but overcome any configuration problems related to the old ui mods.
------------------------------------

IX. CREDITS
Thanks go out to all the modders & bug testers out there that have actively or
passively contributed to this mod!

----------------------------------------------------------

DISCLAIMER: The author(s) of these files do not accept any
responsibility for anything related to them. Use at your own risk!
Please ask the respective author(s) for permission if you want to
use these files for anything else.
Please do not repackage these files.
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Old October 12th, 2006, 08:19 AM   #10
BaAm
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Location: Isle of Wight Uk
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Posts: 7
great job in the UI.. finaly found the new version here this morning only now to find that it crashes as soon as you open up your inventory with the new 3.3 patch :( just tried it out on test center before the servers come back online to see if this version still worked.. would be very greatful if a new version of the UI mod could be posted back here as soon as the coder gets round to updating it ... many many many thanks :)
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Old October 12th, 2006, 08:37 AM   #11
Ekic
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He is usually very quick at updating them. I will keep my eyes open and try and post the latest one soon.
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Old October 12th, 2006, 08:51 AM   #12
BaAm
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Thank you ever so much Ekic.. that would be very much appreciated to say the least.. im still going to try and see if it works on the live servers just in case lol .. im totaly gutted, as i only just stumbled across these forums this morning only to find the latest update on the UI mod as ive been looking everywhere.. but thanks again ......
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Old October 12th, 2006, 09:00 AM   #13
Ekic
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Total Badges: 6
Ok just added the newest version that came out yesterday. It is in the first post. I also removed any older versions from my pervious posts to avoid problems.

This is NOT my mod so I take no credit for it. I appreciate all the work the guy does on these :)

Here are the notes on this one:

PreNGE ui v9.3.0


Modification for SWG


by Anach





------------------------------------





TABLE OF CONTENTS


I. INTRODUCTION


II. INSTALLATION


III. UNINSTALLATION


IV. VERSION HISTORY


V. INCLUDED FILES


VI. KNOWN ISSUES


VII. MISCELLANEOUS


VIII. TROUBLESHOOTING


IX. Credits





------------------------------------





I. INTRODUCTION


This is my mod to bring back the PreNGE style GUI to SWG NGE.





FEATURES:





+PreNGE Changable ui Themes on all windows.


+PreNGE Jedi Colour Schemes for ui.


+PreNGE Resizable HAM bars.


+PreNGE Movable & Resizable group window.


+PreNGE Resizable & Movable experience monitor.


+PreNGE Movable & Resizable Menu bar.


+PreNGE Style Toolbar


+PreNGE style Cursors & Crosshairs.


+PreNGE Centered Chase Camera.


+Alternate Toolbar with no Big Icon.


+Alternate NGE popup Menubar (Space style)


+Alternate White HA(M) Bar backgrounds.


+Alternate Optional Camera view.





------------------------------------





II. INSTALLATION





REMOVE PREVIOUS VERSIONS.





To install this mod, use an archiving utility such as Winzip, ExtractNow!


or WinRAR to extract the files in this ZIP archive to your main SWG


directory (usually C:Program FilesStar Wars Galaxies).


Make sure to uninstall any old or incompatible versions of mods first


(see the next section of this readme for instructions on how to do it).


Start the game and enjoy!





Note: This mod will put folders with some files in the game directory


that will be used instead of the files in the game. No actual SWG game


files will be overwritten. You can only run part of the files or all of


them at once for the full experience. Read section three on which files


do what. Feel free to simply rename or delete the files you do not wish


to use from the appropriate folder of your SWG directory.





-----------------------------------------------------------





III. UNINSTALLATION


To uninstall the mod, simply remove the files/folders that you extracted,


from your SWG directory.





------------------------------------





IV. VERSION HISTORY





*v9.3.0* 12/10/06


+Radar Zoom & con icons now use ui colours.


+added borders to Radar.


+Added new publish 3.2 officer ability icons.


+Brought Target & Player HAM up to current live version.(HAM notes)


-Removed unneeded "ui_ground_hud_group_skinned.inc".





*v9.2.1* 05/10/06


+Fixed dead area to right of default toolbar.


+Moved zoom buttons on radar back to default locations.


+Updated location display and Radar default location.





*v9.2.0* 27/09/06 (Chapter 3)


+Toolbar skin fixed for second row.


+Alternate menubar now movable again.


+Partially fixed radar skin (unfinished).


+Fixed Movable (detachable) Location display skin.


+Added preNGE style inventory.


+Added GUI elements for Officer/Smuggler expertise.


+Switched default toolbar to have no big icon. (Alternate now has icon)


+Included alternate camera version. (see CAMERA notes)


- Removed unneeded ground/space quest helper files.


- Removed unneeded activate/deactivate cursors.





*v9.1.3* 16/08/06


+Fixed missing targets file (More Gremlins)





*v9.1.2* 16/08/06


+fixed missing files for Player HAM


+added new cursor for Auto-Attack mode.





*v9.1.1* 16/08/06


+chapter 2.3 centred camera height adjustment. (see CAMERA notes)





*v9.1.0* 01/08/06


+added artwork for expertise system


+added icons for new abilities


+added 'Expertise' option to the NGE popup menu.


+fixed group window.


-Removed data for CU respec window (no longer usable)


+disabled groupwindow horizontal resize. (wasnt meant to be)


+HA(M) should no longer shrink after resize.


+Added alternate HA(M) with white backgrounds.


*Remove any Previous versions before Installation*





*v9.01* 10/07/06


+fixed missing button on preNGE buttonbar after resize.


+fixed group window resizing (Included old file by mistake)


+fixed Using the alternate menubar will no longer display both Menubars.





*v9.0* 08/07/06


+PreNGE Resizable and Movable Button Bar now replaces button menu. (See Known Issues)


+Added alternate space themed menu bar.


+Alternate menubar now flashes when you have new mail or journal entries.


+Made button for menubar slightly smaller to match space version.


+Chase camera is now centered.


+Fixed dragable region on Toolbar


+Fixed targetting dead area at lower right of screen (Devs fault, with old button menu).


+Fixed position of various windows upon first login.





*v8.9* 02/07/06


+Added PreNGE cursors & Crosshairs





*v8.8* 29/06/06


+Fixed Radar/Compass resizing issue.


+Fixed Region text location.


+Radar border now fades.


+Fixed issue of Toolbar BigViewer icon showing up for some professions.


+Group Window can now collapse.





*v8.7* 10/06/06


+Fixed problem of detached chat windows being sliced on login.





*v8.6* 09/06/06


+Added the correct file for the "BigViewer" version of the toolbar.


+Fixed some code for toolbars.








*v8.5* 09/06/06


+Readded Resizable Radar





*v8.1b* 08/06/06


+Updated for Publish 29


+Added Throttlebar to toolbar


-Removed preNGE radar (see notes)


+Added new Ability and Event icons.


+Added PreNGE style experience monitor (resizable)


+Added alternate toolbar with no Big button (Previously separate download)





*v7.1* 28/05/06


+Made Radar resizable


+Fixed missing icon.





*v7* 19/04/06


-Removed Mindbar from player, target and group HAM display.


+Increased size of action bar SLIGHTLY to fill gap left by mind bar.


+Added publish 28 icons.





*V6* 16/02/06


+Updated to include new publish 27 ability icons.


+Movable space quest helper.





*V5* 21/1/06


+Code fixes


+Movable quest helper.





*V4* 20/01/06


+Increased size of active icon to match timer.


+Button bar skin changed to same as space.





*V3* 19/01/06


+Now includes Jedi Themes.





*V2* 19/01/06


+Added toolbar


+Movable button bar (Press button, drag popup box)





*V1* 24/12/05


+Radar, Chat boxes, HAM and Group themes restored


+Resizable HAM bars


+Movable group window.





------------------------------------





V. INCLUDED FILES





The following files have been included in this archive:





Readme_ui.txt - Readme file





ui - HUD/ui files.


ui_ground_hud_sml_group_window.inc


ui_ground_hud_buttonbar.inc


ui_ground_hud_buttonbar_skinned.inc


ui_ground_hud_chat_window_skinned.inc


ui_ground_hud_mfd_status_skinned.inc


ui_ground_hud_radar_skinned.inc


ui_ground_hud_targets_skinned.inc


ui_ground_hud_toolbar_skinned.inc


ui_hud_space_quest_helper.inc


ui_pda_exp_mon_skinned.inc


ui_pda_location_display.inc


ui_pda_inventory.inc


ui_styles.inc





uiAlternate Toolbar


ui_ground_hud_toolbar_skinned.inc - Toolbar with NGE Style Big Icon





uiAlternate Menubar


ui_ground_hud_buttonbar_skinned.inc - NGE style popup Menu.





uiAlternate HA(M) - PreCU style white HA(M) backgrounds.


ui_ground_hud_sml_group_window.inc


ui_ground_hud_mfd_status_skinned.inc


ui_ground_hud_targets_skinned.inc


ui_ground_hud_all_targets.inc





texture - Pre NGE Cursors


ui_cursor_attack.dds


ui_cursor_big.dds


ui_cursor_default.dds


ui_cursor_move.dds


ui_cursor_open.dds


ui_cursor_resize_hor.dds


ui_cursor_resize_se.dds


ui_cursor_resize_sw.dds


ui_cursor_resize_vert.dds


ui_cursor_talk.dds


ui_cursor_use.dds


ui_target_inactive.dds





camera - Behind head to Over head camera.


freechasecamera.iff





cameraAlternate Camera


freechasecamera.iff - Behind head to Over shoulder camera





------------------------------------





VI. KNOWN ISSUES


- PreNGE Buttonbar position isnt saved on Restart.


- PreNGE Buttonbar will not fade or turn off with CTRL+SHIFT+H





- You will need to remove you current *.uis files from your 'SWG/Profiles/User/Server/' folder to fix a deadzone issue if using the new PreNGE Menubar. This will unfortunately reset your window positions and toolbar settings. If using the 'alternate' NGE style Menubar, then there is no need to do this.





----------------------------------------------------------





VII. MISCELLANEOUS





TEST CENTER:


I dont recommend using mods on TC, as they may conflict with the constant changes within the test environment. Also its too much work to constantly update the ui every few days to work on TC. Use at your own risk.





HAM:


Health & Action displays for targets and Player were previously using mostly unmodified preNGE ui files. I have completely redone these to be more compatible with the current live versions. This is part of the updates I've been meaning to do for a while, which will make it both easier for me to update in future and to make sure features are compatible with live.





CHAT:


I'm still deciding what to do with the chat boxes, as currently my version works better with detached windows than the live version. Also the "fade chat window" option works differently on both. In the live version this option fades the silver skin, in the preNGE version it minimizes the chat window, leaving only the command box.





CAMERA:


The centred chase camera will swap between the 'above head' view, to the 'behind head' view. If you prefer the 'over-shoulder' view to 'behind head' view, simply use the version in the 'alternate camera' folder.





MENU:


PreNGE menubar doesnt have the "expertise" button. If you wish to use this preNGE menubar, you will need to assign 'Expertise' to a hot key. Otherwise use the "Alternate" NGE, space style, popup menu.





OTHER:


As always you can remove one or all of the HUD components individually from the ui folder or use the alternate versions to suit your own tastes.





Hope you enjoy the UI.








-Anach





http://www.anach.tk


http://anach.hopto.org


http://users.on.net/~anach





----------------------------------------------------------





VIII. TROUBLESHOOTING


If you have any issues when launching SWG.


First do a "full scan" after installing any new mods, also make sure you have removed any previous mods before updating, if this doesnt work, I suggest a deletion of the numbered *.uis files from your SWG/Profiles/User/Server/ folder. This will unfortunately reset your HUD and Toolbar, but overcome any configuration problems related to the old ui mods.


------------------------------------





IX. CREDITS


Thanks go out to all the modders & bug testers out there that have actively or


passively contributed to this mod!





----------------------------------------------------------





DISCLAIMER: The author(s) of these files do not accept any


responsibility for anything related to them. Use at your own risk!


Please ask the respective author(s) for permission if you want to


use these files for anything else.


Please do not repackage these files.
__________________

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Old October 12th, 2006, 09:25 AM   #14
BaAm
Visitor
 
Join Date: Oct 2006
Location: Isle of Wight Uk
Age: 39
Posts: 7
Simply awsome ... thank you so much Ekic for finding the latest version.. quickest update ive ever seen on a mod haha.. i will try this out as soon as the live servers are back up.. And also a massive thanks goes out to Anach and others who have created the UI mod ... /salute to all !
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Old October 12th, 2006, 10:01 AM   #15
Ekic
Beer Meister
 
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Join Date: Jul 2004
Location: North Carolina
Age: 40
Posts: 4,541
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Core Member Badge: This badge is for current Core Members - Issue reason:  2 Year Commemoration Badge: This badge is for members who have been in the guild for 2+ years - Issue reason:  Fantasy Football Participation Badge: This badge is for members who have participated in Fantasy Football - Issue reason:  Guild Wars Participation Badge: This badge is for members who have participated in Guild Wars - Issue reason:  Star Wars Galaxies Mayor Badge: This badge is for members who have been mayor of Constellation in SWG - Issue reason:  Star Wars Galaxies Participation Badge: This badge is for members who have participated in SWG - Issue reason:  
Total Badges: 6
No problem at all....I gotta stay up-to-date, so might as well post it here for others :)
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