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Old July 26th, 2010, 09:49 AM   #1
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SWTOR to have space combat...

http://www.massively.com/2010/07/23/...med-for-swtor/

This is really making it attractive.
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Old July 26th, 2010, 11:06 AM   #2
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Nice! That's definitely good news. :D

Though part of me thinks it can't possibly be as awesome as SWG space combat, so I expect to be somewhat disappointed. Unless they basically just rip it off completely, which I'm okay with. :)
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Old July 26th, 2010, 11:53 AM   #3
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Never got to play the SWG space combat. I'd already gotten fed up and left by the time they got around to including it. It's nice that this looks like it will be available immdiately.

Not certain I can get Gev to let me spring for it though...
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Old July 27th, 2010, 06:13 PM   #4
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Woot for space.

I agree Thrawn. It will be tough to match the responsiveness and ease of use of the JTL engine. I do hope they incorporate more story into space.

Adding some Newtonian Physics rather than "inertial dampeners" would be awesome too. (Newt=you keep going in the direction your engines push you unless acted upon by something else ie. reversing thrust or running into something. Wing Commander 1-3 was a good example of that) I love slide strafing with boosters.
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Old July 29th, 2010, 12:29 AM   #5
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Wing Commander 1-3 was a good example of that) I love slide strafing with boosters.
Mmmm I loved WC 1&2. Freespace 2 had a decent physics engine too, it wasn't purely Newtonian, but you could do slides and afterburner circle strafing.

And I hope they do the scale like in Freespace 2, sooooo amazing flying an itty bitty fighter between cap ships slugging each other with beam weapons that will vaporize any fighter caught in them.
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Old August 2nd, 2010, 07:49 PM   #6
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OK, I've just gone from "I'm interested because I like the designers, even if the marketing is a load of bullshit" to "yeah, this is a day 1 purchase."

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Adding some Newtonian Physics rather than "inertial dampeners" would be awesome too.
Not in fucking Star Wars it wouldn't be. I wants my World War II dogfights with lazors thank you very much.

Now if you do make a playable game out of realistic physics and slap the Babylon 5 license on it then I'll be all over that.

Have you checked out Jumpgate? Its flight model is basically real physics, but space has drag so if you get too confused you can just stop.

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Wing Commander 1-3 was a good example of that) I love slide strafing with boosters.
Ah, so you want a Star Wars flight model with a couple of hacks. I could see that being fun.
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Old August 12th, 2010, 04:05 AM   #7
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space is gonna be a tunnel shooter so much for some decent space combat
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Old August 12th, 2010, 08:02 AM   #8
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More details here at Massively.com

Aaaaaand now I'm all pissed off.

I mean I get why they'd do this from a game design perspective; they want to keep the focus on the ground stuff while still having the space trappings of Star Wars. But you don't announce "We have space combat!" like it's a big thing and then drop this bomb later; you say "we do have some space combat sequences, but our focus is on the ground game so they're just set pieces to get you from place to place during the story. Don't expect another Wing Commander."
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Old August 12th, 2010, 01:14 PM   #9
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Yeah, uh, was never a big fan of "tunnel shooters". Oh well, just more money I don't spend.
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Old August 17th, 2010, 08:18 PM   #10
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Yeah, uh, was never a big fan of "tunnel shooters". Oh well, just more money I don't spend.
Tunnel Shoooter or not, this looks fun!

http://www.swtor.com/media/trailers/space-combat
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Old August 18th, 2010, 07:46 AM   #11
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Tunnel Shoooter or not, this looks fun!

http://www.swtor.com/media/trailers/space-combat
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Old August 18th, 2010, 11:20 AM   #12
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It doesn't look bad. I mean it's kind of like the old vector graphics Star Wars arcade game, which was pretty cool back in the day. The real proof will be in how well it controls. I've seen some games like that that were pretty good, and I've seen an awful lot that were complete crap.

I do kinda hope it has a skip button though. I'd hate for a particularly obnoxious space bit to get in the way of me being able to join my friends for an instance/flash point/event/actual multiplayer thing.
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